Stats
Six stats, how points work, caps and resets.
Your six stats
| Stat | What it does |
|---|---|
| Attack | Weapon damage, accuracy and pierce. |
| Defense | Reduces the damage you take. |
| Fuel | Fuel (Fuel × 10) and weight capacity (Fuel × 60 + 300). |
| Spirit | Skill points (SP = Spirit × 8) and their regeneration. |
| Shield | Shield capacity. |
| Evasion | Chance to dodge incoming fire. |
Stat points
- You start at level 11 with 10 free points and get 1 more per level.
- Missions give extra “bonus stat” points: 3 in the training, about 32 in your nation’s main story, a few more in the side and episode stories.
- Spend them in the GEAR info window (V) while your gear is stopped. You place every point yourself.
One point is not always +1
Each gear grows differently: one point raises a stat by this much.
| Gear | Attack | Defense | Fuel | Spirit | Shield | Evasion |
|---|---|---|---|---|---|---|
| B-Gear | 3 | 3 | 3 | 3 | 3 | 3 |
| M-Gear | 2 | 4 | 3 | 4 | 3 | 2 |
| A-Gear | 4 | 3 | 3 | 3 | 4 | 1 |
| I-Gear | 4 | 2 | 3 | 3 | 2 | 4 |
Caps
A stat can be at most 300 up to level 100 and 340 from level 101. Anything above the cap - item bonuses included - does nothing.
Stats and equipment
Weapons, armor, radars and computers only need a level and the right gear. Engines also need stats (a level-40 engine may need 39 Attack, Defense and Evasion) - check the tooltip before you spend points. See Equipment.
Reset cards
- All Stat Reset Card: every spent point back.
- Partial Stat Reset Card: the points of one stat you choose.
- 1Go to your nation’s capital and get out of your gear (walk).
- 2Unequip everything.
- 3Use the card and spend the points again.
Reset cards are sold for coins in the Cash Shop (Membership and coins); the partial card also in the Point Shop, the full card at the Infinity Field Supplier.