SPI, inventory and warehouse
The game money and where to keep your things.
Currencies
| Currency | Where it comes from | What it buys |
|---|---|---|
| SPI | Monsters, missions, selling items, SPI Capsules | City shops, skills, refills, warps, enchant fees |
| War points (WP) | The wars and the Arena | The Point Shop |
| Coins | Voting, the web shop | The in-game Cash Shop - see Membership and coins |
SPI
- You can carry up to 2 billion SPI.
- Shops buy your items back for 20% of their price.
- The big costs: skills, enchant fees, warps and refills.
- Dying to monsters from level 16 costs SPI - see Dying.
Inventory and warehouse
- The inventory has 60 slots, the warehouse about 100 - each character has its own.
- Storing an item costs 30 SPI, taking it out is free.
- Gifts, vote rewards and web shop purchases arrive in the warehouse.
- Inventory and Warehouse Expansion cards add +10 slots each (up to +50); membership adds +40 inventory and +50 warehouse, and lets you open your other characters’ warehouses.
- A Remote Warehouse License lets you open the warehouse away from the city for 7, 30 or 90 days.