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Gears

Your gear is your class: it decides how you fight.

The four gears

B-GearM-GearA-GearI-Gear
RoleBomber, all-rounderSupport, defenseGround unitThe fastest fighter
Standard weaponsAutomatic, Vulcan, Rifle, GatlingAutomatic, Vulcan, Rifle, GatlingDualist, Cannon, Mass DriveAutomatic, Vulcan, Rifle, Gatling
Advanced weaponsMissilesMissilesBundles, minesMissiles
Armor nameVeilDefenderGuarderBinder
Signature skillsGround / Air Bombing Mode, Multi-Target Mode, Invisible, Big BoomHeal / Energize Target, Healing / Energizing Field, Call of Hero, Full RecoverySiege Mode, Ground Accelerator, Barrier, Camouflage, Hyper ShotFrenzy, Overbooster, Chain Rolling, Silence, Berserker

B-Gear (Bomber)

The bomber: in Ground Bombing Mode its advanced weapon drops bombs on ground targets. Every stat point gives the same +3, so it can be built any way. A good first gear.

M-Gear (Multi)

The supporter: heals energy (Heal Target) and shields (Energize Target), whole formations with the Fields, buffs them with the Raging skills and calls them to itself with Call of Hero. High defense: Defense and Spirit grow +4 per point. Every formation wants one.

A-Gear (Armor)

The ground unit: it flies low like a hovercraft and turns into a turret with Siege Mode (more attack and range). Attack and Shield grow +4 per point, Evasion only +1 - it takes hits instead of dodging. Uses its own weapons: Dualists, Cannons and Mass Drives, bundles and mines.

I-Gear (Interceptor)

The fastest gear, a dogfighter: Attack and Evasion grow +4 per point. Overbooster, Frenzy and Berserker make it a strong duelist.

Gear-specific equipment

Weapons, armor and skills are made for a gear - the item tooltip shows which ones can use an item. See Equipment for the slots and armor types.

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