Missions
The main story, hunting missions and your first hour.
The mission window
Open it with P or the mission button. It shows your current mission: who to talk to, what to kill or collect, and the counts as you fly.
Mission types
| Type | Levels | What you get |
|---|---|---|
| Training | 1-11 | Stat points, SPI, Missile Shot, the nation choice. |
| Main story (one chain per nation) | 11-99 | EXP, SPI, gear items, skills and about 32 bonus stat points. |
| Episode 3 chain | 52-104 | The story after the main chain. |
| Episode 4 chain | 98-105 | The endgame story. |
| Hunting missions | from 15 | One-time “destroy N monsters” jobs (20-400) for SPI. |
| Side stories | various | Extra stories, 2 bonus stat points. |
Your first missions
A new character starts at level 11, but the training chain is still worth doing: the EXP is small, the 3 stat points, the SPI and Missile Shot are not.
| Map | What to do | Reward |
|---|---|---|
| Stones Ruin (Mission) | Defeat the training targets | SPI |
| Stones Ruin | Collect items from Watchers | SPI |
| Petra's Cave | Defeat the Hornian Queen egg | +1 stat point |
| Stones Ruin | Hunt Bonebats, then the Superwatcher | A weapon |
| Petra's Cave | Deliver the Electric Wave Generator | +1 stat point |
| Tylent Jungle | Hunt, then destroy the broadcast equipment (timed) | SPI |
| - | Training for the advanced weapon | Missile Shot skill |
| Tylent Jungle | Defeat the Hornians | +1 stat point, SPI |
| - | “The Moment of Truth”: choose your nation | Warp to your capital |
After that your nation’s main story begins - its first mission already gives several thousand EXP and SPI.
Kill and item counts
The server counts the monsters you kill for a mission; for “collect” missions the items in your inventory count. In a formation, party missions count the whole formation’s kills.